False Seven
Published example · Mwene 80
What it does
First TouchRequirements
Published examples
















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Cheapest cards that fit
The cheapest cards for each rating this evolution reaches, matching Overall: Max. 80 · Positions: LW, LM · Not positions: CDM · Pace: Max. 86 · PlayStyles: Max. 7 · PlayStyles+: Max. 0.
Scout report
False Seven is a free Evolution in FC 27 that rewards a Mixed Upgrades package once you finish its 3 matches or objectives. It is built for wide left players who need a boost, and it asks for no unlock payment before you start.
Only cards that meet the entry rules qualify: Overall of 80 or lower, a position of LW or LM, no CDM listed among their positions, at most 7 PlayStyles, no PlayStyles+ at all, and Pace of 86 or lower. Pick a left-sided card that sits just inside those limits, since the cap on PlayStyles+ and Pace shapes who can enter.
Worth doing if you have a free-to-enter LW or LM at 80 overall or below that you would otherwise leave in the club, since it costs nothing to unlock.
Questions about False Seven
- How many matches or objectives does False Seven need?
- False Seven needs 3 matches or objectives to be completed before the Evolution is finished.
- Which players can enter the False Seven Evolution?
- Cards rated 80 overall or lower who play LW or LM, have no CDM position, carry at most 7 PlayStyles and no PlayStyles+, and have Pace of 86 or lower.
- Does False Seven cost anything to unlock?
- No, the unlock cost is free, so you can start it without paying coins or points.
Power Shot
Tiki Taka
Enforcer

















